![]() ![]() In 2008, Poser 8 came with new characters, a slightly redesigned UI and new content management system a cross body morph tool global illumination improved OpenGL, Wardrobe Wizard and improved Python support. The new Pro version contained all the same features, but added COLLADA support and plug-in support for Cinema 4D and Maya. The first version released after its acquisition by Smith Micro Software, Poser Pro was formally introduced as its own software in 2008. Released in 2007, Poser 7 included new motion capture data light sets, poses and materials Talk Designer multiple undo/redo multi-thread rendering high dynamic range imaging brush morphing animation layers universal poses and universal binary. In 2005, Poser 6 featured OpenGL hardware acceleration, image-based lighting, cartoon outline rendering, inclusion of "Primitives" Zygote props, binary morphs, and the inclusion of male and female genitalia. The engine has been and is still used in many 3D programs, like Poser, RenderMan for Maya, and Bakery Relight. Reyes rendering allows for fast high-quality rendering of complex images. It was developed in the mid-1980s by Lucasfilm's Computer Graphics Research Group (now Pixar) and was first used for the Genesis effect sequence in the movie Star Trek II: The Wrath of Khan. Reyes rendering was the gold-standard for rendering photo-realistic images. The FireFly render engine is a Reyes-based render engine, which supports nodes for the creation of complex materials. The next major release was in 2003 with Poser 5, which added FireFly, dynamic hair and cloth, collision detection, and the morph putty tool. The Pro pack implemented Python scripting, custom figure rigging, and support for 3ds Max, Lightwave and Cinema 4D.Īs the program grew in complexity, the releases slowed from the quick pace of the early years. As the program evolved, add-on packages of human figures were sold by the manufacturer of Poser, and eventually, third-party companies, like Renderosity began to fill the need for additional content. Early versions of Poser were bundled with fully clothed humanoid figures specifically designed for the software. This version included the ability to sculpt figures with deformers, added a transparent mode for textures and conforming clothes, which conformed to the shape and pose of the Poser figure.Īt this point, clothing became separate from the humanoid figure. Poser 3 also added facial posing and animation and human figures with jointed figures.Ī year later, Poser 4 was released and the software grew exponentially. The evolution started in 1998 when Poser's interface was redesigned by MetaCreations' Phil Clevenger for release as Poser 3, which has serves as the basis for all subsequent versions, including Poser 12.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |